Flynn
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Contents:
1. Introduction
2. Pacing
Flynn
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Flynn
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Flynn
¶
A Javascript vector graphics game framework
Contents:
1. Introduction
2. Pacing
2.1. Why frame rates vary
2.2. Callbacks
2.3. Using elapsed_ticks
2.4. Recipes
2.5. Basic Motion
2.6. Motion with acceleration
2.7. Motion with friction
2.8. Game timers
2.9. Validating your implementation
Indices and tables
¶
Index
Module Index
Search Page