Flynn
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Contents:

  • 1. Introduction
  • 2. Pacing
Flynn
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Flynn¶

A Javascript vector graphics game framework

Contents:

  • 1. Introduction
  • 2. Pacing
    • 2.1. Why frame rates vary
    • 2.2. Callbacks
    • 2.3. Using elapsed_ticks
    • 2.4. Recipes
    • 2.5. Basic Motion
    • 2.6. Motion with acceleration
    • 2.7. Motion with friction
    • 2.8. Game timers
    • 2.9. Validating your implementation

Indices and tables¶

  • Index
  • Module Index
  • Search Page
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© Copyright 2018, Eric Moyer Revision 31364f2e.

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